Wowser
Published on November 30, 2005 By azdruid In WindowBlinds
I am sure I am not the only member of JoeUser who has ogled the shiny translucent screenshots of Windows Vista builds, eagerly awaiting the day whenst the same eye-candy would find its way onto our own humble desktops.

Thanks to Stardock, that process has been accelerated considerably. Obviously you know this, as perpixel borders are the Big Feature for WindowBlinds 5. And now, because of some nifty work with 3D acceleration, we can not only enjoy alpha-blended windows, but faster performance. That's not a bad deal. My impressions follow.

Installation went smoothly over a previous 4.6 build, no messy errors or other nonsense. A word to the wise though, if you've removed MDAC from WinXP for whatever the reason, it's time to go poking around in your CD's i386 folder because WBconfig uses the Jet database (a part of MDAC) to store skin manifest data now. You'll get some unpleasant Data Source dialogs without this. Most users won't be troubled by this, the removal of "critical" Windows components is mostly a power-user thing.

Like I mentioned before, one of the great allures of WB5 is getting the Vista look on XP, or something close enough. I achieved this by applying KoL's excellent VistaXP skin, which to my eyes follows the Vista design a little better than MikeB's Arrow. I suppose it is a matter of preference. Anyway, everything worked as advertised, and my system wound up with some very slick looking window borders.

However, looking past the good stuff, I have found my share of little quirks. Understandably these will exist, as this perpixel code is new and has received far less testing than the Ye Olde Rendering Engine. Some of these little annoyances might even be the fault of the skin. One learns by asking questions.

The VistaXP skin offers me some slick new shadows on the glass subskin. My beef here is that the resizing handles for the window act as though the shadow was the edge of the window. Technically, to WindowBlinds, the shadow is the edge of the window, but can a window margin be set in SkinStudio to exclude part of the border from interaction? The behavior of grabbing onto a shadow is just slightly peculiar, and the fact that you can't select desktop icons through the shadow is a minor trouble.

To be honest, this is a great product, and I wholeheartedly recommend purchasing it. Enjoy my biased opinion.

PROS:
- Support for translucency in window borders. Amazing.
- No more wbload! As an added bonus, this means no more uxtheme savages complaining about "extra memory"
- GDI subversal? Now, an application on the bottom doesn't have to redraw when a window on top is moved. MUCH faster and more efficient.

CONS:
- That wbload data got wadded up into a DLL and is still there, just not listed as a process. Not a bad thing, but the "native" claim is misleading.
- The "shadow thing" bugs me. Is there a way to exclude parts of the border from interaction? An parameter in SkinStudio perhaps?

WISHLIST:
- I would love to see that blurring effect for the underneath content on the window borders be implemented in WB5. I really don't know how likely this is, but it sure would be a cool feature.

RATING: 9/10

A quick note about "native integration." The stuff that wbload used to do (aside from .WBA extraction) was just moved to a couple of DLLs that obviously aren't listed as processes. This isn't at all a bad thing, but the claim of total "nativeness" isn't valid. The "native" skin of Windows is "Windows Classic". From this point of view, you can't really say uxtheme is native either, because both WB5 and it both skin in the same way: via DLL. Ignorant people just consider uxtheme "native" because it shipped with Windows. For all purposes other than nitty-gritty technical, WB5 is now native.

Since this is Stardock we are talking about here, I have no doubts that any problems encountered will be rectified, and fast. The updates alone are worth the price. This is a slick piece of work. Become the envy of the non-skinned infidels by getting a copy of WindowBlinds 5 today.

Comments (Page 2)
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on Dec 01, 2005
Great Review. However, I seem to have some problems with my wife and daughters accounts on the same machine. It appears that WB5 is not multi-user enabled. Any comments or work arounds. Furthermore, dont see any custom color adjustments anymore. Would appreciate your help.
on Dec 01, 2005
It appears that WB5 is not multi-user enabled. Any comments or work arounds. Furthermore, dont see any custom color adjustments anymore


I couldn't really say about the multi-user stuff, as I run a single-user system. My apologies.

In regards to the color button, yes, I did notice its disappearance, and forgot to include that fact under CONS. I sorely miss it. In the meantime, however, you can just right click the skin in question in WBconfig, wherein a menu will give you an item for the Colors dialog.
on Dec 01, 2005
I have 4 people sharing this computer - all under separate accounts, and WB5 works well for each of us.

on Dec 01, 2005
i just got wb5 whats this data souce thing and i cant use any skins this keeps showing up dont know how to adjust it what data what source i can find anything plz help
on Dec 01, 2005
sonaris : Check out the properties of the WindowBlinds folder. There should be a Security tab (if not, make sure simple file sharing is turned off in Tools/Folder options/View). Make sure that Everyone and Users have at least read access to the folder and subfolders. If not, add it.
on Dec 01, 2005
Furthermore, dont see any custom color adjustments anymore.


Sonaris -

In WBConfig, if you select any skin and look at the Preview of the skin you'll see 3 or 4 rows of text displayed inside the sample window, one of which reads "Change skin color" - it's a clickable link which brings up the coloring dialog.

Cheers,
Daiwa
on Dec 01, 2005
drshdw1 -

A word to the wise though, if you've removed MDAC from WinXP for whatever the reason, it's time to go poking around in your CD's i386 folder because WBconfig uses the Jet database (a part of MDAC) to store skin manifest data now. You'll get some unpleasant Data Source dialogs without this. Most users won't be troubled by this, the removal of "critical" Windows components is mostly a power-user thing.


Looks like you need to install/reinstall the Jet database.

Cheers,
Daiwa
on Dec 01, 2005
i just got wb5 whats this data souce thing and i cant use any skins this keeps showing up dont know how to adjust it what data what source i can find anything plz help


First of all, there is nothing I appreciate more than proper English when someone wants assistance. This is not that.

But regardless. Find your Windows XP installation CD. Find the i386 folder on it. Then, find a file named MDAC.IN_. Copy it to your desktop. Use Run to launch "cmd". "cd" to your desktop. type "expand MDAC.IN_ MDAC.INF" (all this without quotes). Right click the new INF file, and hit Install. Point Windows to your i386 folder on the CD. Wait a bit.

That should do the trick. I would reinstall Windowblinds if it still does not work, the initial database creation may be during Setup, I really couldn't say.
on Dec 01, 2005
Daiwa i just try that jet database and itstill doesnt work it still asking for the data source and i cant use any skin i got the lastest verion of it too
iam stuck on what to do this really sucks u know of anything else i can try to get wb5 to work plz
on Dec 01, 2005
Daiwa i just try that jet database and itstill doesnt work it still asking for the data source and i cant use any skin i got the lastest verion of it too
iam stuck on what to do this really sucks u know of anything else i can try to get wb5 to work plz


Come on man, just look at comment #23!
on Dec 01, 2005
on Dec 02, 2005
On blurring. This depends on how Stardock implements per-pixel bordering, I know they make use of DirectX, but I don't know if they make use of Hardware shaders. I have little to no experience with DirectX fragment (per-pixel) shaders but quite a bit with OpenGL, and if Stardock could/have extend WindowBlinds to make use of shaders to draw the reflection map, BLURRING could be a infact be a possibility. BUT, the problem still remains that it is gonna take a bit of work/redesign to make sure that WindowBlinds works on the majority of systems. Basicly, unsupported systems should alpha-blend (current style I believe) and supported systems could make use of per-pixel shaders. I know from my experience that blurring with OpenGL fragment programs isn't all that hard, but it might be harder with the Windows Native GUI, since it isn't a normal 3d application.
on Dec 02, 2005
On blurring. This depends on how Stardock implements per-pixel bordering, I know they make use of DirectX, but I don't know if they make use of Hardware shaders. I have little to no experience with DirectX fragment (per-pixel) shaders but quite a bit with OpenGL, and if Stardock could/have extend WindowBlinds to make use of shaders to draw the reflection map, BLURRING could be a infact be a possibility. BUT, the problem still remains that it is gonna take a bit of work/redesign to make sure that WindowBlinds works on the majority of systems. Basicly, unsupported systems should alpha-blend (current style I believe) and supported systems could make use of per-pixel shaders. I know from my experience that blurring with OpenGL fragment programs isn't all that hard, but it might be harder with the Windows Native GUI, since it isn't a normal application.
on Dec 02, 2005
sorry bout the double post... (triple now)
on Dec 02, 2005
sorry azdruid iam just not as smart as u r. tryed to install it again and i only have recovery disk could find that on there. didnt mean to upset ya just tring to get alittle help. for the ppl that dont know allot sorry to bother u azdruid
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